Current Story — The Inn That Never Sleeps
Opening
The Inn That Never Sleeps. Welcome to The Seventh Game. Tonight’s story unfolds in a quiet mountain inn; your goal—leave safely before sunrise.
-
Clue One — The Trapped Guest
I checked into a strange inn; no one leaves until an impossible bill is paid. Some guests whisper the rules to survive the night.
-
Clue Two — The Feast
The kitchen smells of wealth and smoke; bread, stew, and a grilled sausage among silver plates. The chef once cooked for nobles.
-
Clue Three — The Study Door
Each night at ten, the study locks and lights die; no one enters after, but if you’re inside before, you can open it from within.
-
Clue Four — The Hound
A chained dog guards the garden gate; it snarls at every sound, but toss it a hot sausage, and silence becomes your ally.
-
Clue Five — The Innkeeper’s Watch
He sleeps at ten by a watch that runs five minutes fast. When he believes it’s the hour, the house grows quiet—move then.
-
Clue Six — The Spare Key
The study’s folding ladder is hollow and dangerous; climb with care. A small box rests near the rafters, holding what can unlock escape.
-
Clue Seven — The Lantern
At nine thirty the rooms go dark, but readers stay in the study. Borrow a lantern and a book—a reason to stay when lights fade.
Ending
Think carefully about how to leave this place. Did you notice every clue? Seven clues. One story. One truth. Verify your answer quietly at the7.top.